Session 2

Part 1

Setting: Headquarters of the Order of Valor

PCs: Durzo, Lo’Kag, Mykiela, Rhaine

NPCs: Elanys, Warren, Tilo

The Group step into Commander Warren’s office, who’s yelling at their ambassador, Finn. He’s just informed them that the rulers will arrive in weeks to handle the ruin investigation. After dismissing Finn, Warren tells the group about when he and his team found the ruins a month ago.

They had come across an archway with weird symbols on it while hunting an owl bear in the Whispering Forest. He lead the way through it to see a ruined building that could not be seen from the other side of the arch. Then, a blackness surrounded the team. He heard the others scream as he crawled on his knees until he found the archway and went back through it.

After telling the story, he agreed to draw what he remembers of the archway if he was given a day to do so. The group left, but Durzo left his familiar, Azoth hiding in the room. It watched Warren draw, and let Durzo know that it looked to him like the archway was used for teleportation.

Part 2

Setting: Paragon Brewery

PCs: Durzo, Lo’Kag, Mykiela

NPCs: Darren

Mykiela is growing more suspicious of Durzo’s actions. She does a horrible job of sneaking around, and now Durzo is on to her. Lo’Kag rushes to the Paragon Brewery to have some ale, while Rhaine mentions a mission of his own, and heads in the other direction.

Lo’Kag is greeted warmly at the Brewery, and drinks with the Dwarves from the mining company. They talk of gems and hearty metal under the ground, but their spirits are a little low from having to extinguish a fire that was started in the woods.

Durzo and Mykiela enter, and the Dwarves get hostile towards the Drow. Once Lo’Kag vouches for him, and Durzo offers to buy the next round, everyone’s spirits rise. Durzo decides to play some games, so he puts a blindfold on, and has Mykiela hold up fingers behind her back while he “guesses” how many. In reality, the invisible Azoth is watching and showing him everything.

The three members drunkenly walk the streets in the middle of the night, and wind up out of town staring at the Whispering Forest. Lo’Kag picks up a giant rock and throws it in the woods. Azoth flies over to catch it, and throw it back. Durzo then throws the rock straight up, has Azoth catch it, and reveal himself to the group. As his new friends are shocked, Durzo tells them about his heritage, and how the Imp Familiar is actually his father, Azoth. That inspires Mykiela to tell her story again about her father who is presumed dead. She mentions a golden amulet he always wore around his neck, with an emerald in the middle. Lo’Kag then says he is looking to collect spirit animals to finish his totem necklace. But that is not the path he chose, and would rather be learning to take over the Chieftan position from his father.

They finally make their way back to Headquarters as the sun is coming up. Mykiela drifts off to sleep, and has another of her dreams. It starts as they all do. She is in her childhood bed, but she smells smoke. The kitchen is on fire, which quickly spreads through the whole house. The ground shakes, knocking her to her knees. “Careless,” Anaya tells her. Then a bright light emanates from her eyes and mouth. It’s intense and starts to burn her while it consumes the flames. “Careless,” is spoken once more before the dream ends.

Part 3

Setting: Thunder Dome

PCs: Durzo, Mykiela and Lo’Kag

NPCs: Elanys, Tilo

Day 1 of the preliminary matches begin in the Thunder Dome. Elanys escorts the group there and watches the fights as they sign up. She also hands them each a map of the Outpost she commissioned from Corlin, the owner of Revered Relics. Returning competitors are welcome into the area by Tilo, who runs the matches. He then announces the reigning Champion, Grimmdur, who strolls into the area with 2 Female Tielfings on his arm.

Lo’Kag fights Tormen AxeGrinder. After swinging too hard and launching his axe into the stands, the fight moves follows the axe. After trading a series of blows, the fight is stopped, and Tormen welcomes Lo’Kag into the competition.

Durzo then takes on Kennedy. Durzo immediately puts the enthusiastic boy to sleep. The crowd is stunned, but welcomes Durzo into the competition. Kennedy is eliminated.

Mykiela then fights the Wizard, Skye. Skye makes quick work of the Cleric, and is welcomed into the competition. At first, Mykiela is rejected. She decides to flash the crowd, which causes enough applause to move her to the next round as well.

Part 4

Setting: Bloodbath & Beyond, and The Temple

PCs: Lo’Kag, Durzo and Mykiela

NPCs: Berrak Ironfoot & Soren

Lo’Kag visits the local Blacksmith and orders a chain to attach his Greataxe to his wrist so it will stop flying out of his hands. He pays 5gp, as Berrak tells him to come back in a day or two to retrieve it.

Durzo and Mykiela visit Soren at the Temple. Durzo goes to work, healing the people as they pray. Mykiela asks more questions of Soren about what he knows of the Archway, and if he’s seen her father. He doesn’t know much about either, but says to check with Della, the owner of the Inn. She might remember seeing a group of Clerics staying at her Inn.

Part 5

Setting: Streets of Wildfront Outpost

PCs: Lo’Kag, Durzo and Mykiela

NPCs: None

While on their way to the Wildfront Inn, the group sees someone trying to break into the Revered Relics shop. He runs around the corner, where he’s met by 3 more burglars. A fight ensues. Durzo puts 3 of them to sleep, leaving the same person that was trying to break in the front door. He agrees to talk, and says he was hired to do the job. 2 Arrows sink into his chest, and Azoth flies away to find the archer. He notices the archer sink into the shadows of a building and disappear.

Lo’Kag begins hacks away at the sleeping men and turns them into pulp, while Mykiela Heals the burglar with the arrows in his chest. She threatens him with death as well, but before he can speak again, an arrow from a different part of the street sinks into his head, and he dies.

Durzo sees the archer, and uses Faerie Fire to light him in purple light. It remains for a moment until the archer sinks into the shadows and is gone.