Session 18

Setting: Serenity Sanctum

NPCs: Gentle Claw, Swaying Breeze, Sharp Steel

As the team settles down to sleep, Lo'Kag is pulled into the Spirit Realm. A dark blue hue is over the world, trees have been felled, and smoke rises in certain areas. The spirit of the Bear appears, though its breath is haggard, and approaches with a limp. It growls at Lo'Kag and communicates with mental pictures. It tells him that he brings shame by striking down unarmed beings when their back is turned (referring to the prison guard). It swipes hard at Lo'Kag, telling him he has no honor. Lo'Kag awakens, but is barely hanging on to consciousness. Swaying Breeze is there with a child of around 11 years old. The child heals Lo'Kag, and Swaying Breeze summons him to see the Master.

Gentle Claw talks to him about the nature of the Spirit Realm, and tells Lo'Kag that he will either have to change his morality to conform with what the spirits want, or go down a different path.

Setting: Fiery Desert

In the morning, the team head south from the monastery and find pieces of a long-forgotten ruin. Knowing this is the spot they were looking for, they position themselves around the perimeter, while Lo'Kag remains in the center. A gargantuan Sand Worm bursts through the sand and has its sights on the Goliath. Battle ensues as planned with the ranged fighters attacking from a distance until Lo'Kag abandons his post. As he runs away, the worm searches for the next closest target; Mykiela. With the combined efforts of its stinger and its bite, the worm knocks the Cleric unconscious, and puts her in his mouth. Before it can swallow her, Azoth flies over and heals her. The monster spits out Mykiela into Lo'Kag's arms, damaging him and banishing Azoth in the process.

Now fighting blind, Durzo, still manages to weaken the worm enough for a new revived Mykiela to deliver the finishing blow.

Setting: Serenity Sanctum

Back at the monastery, the team meet with the monks. Gentle Claw provides information on what the mages of the Tower Eternal kept in the vault with the Amber key. The volcano known as Mount Inferno was once an immense being of power known as Mordeus. Combining the spirit kept in the orb with the volcano could awaken the beast once more. There are indigenous tribes around the base of the volcano that still worship Mordeus, and will likely ally themselves with Siril Goldenwood. The monks agree to offer assistance, and will reach out to the team's local allies for help as well. The team plans to leave the next day after the sun goes down.