Session 14

Setting: Whispering Woods

PCs: Durzo, Lo'Kag, Mykiela, Rhaine

NPCs: Lizzy, Willyam, Lorali, Agatha

The team regroups after the attack just outside the Archway after arriving back from the Vault of Oblivion. They debate where to go from there. One choice is to explore a cave Corlin asked Lo'Kag to investigate, but Willyam reminds them that is where the Amber Blossom Syndicate camp is. They decide to make their way east along the coast after Durzo divulges his mission with the White Ravens is to find the Chapel of the Ravens, a place dedicated to the Raven Queen. Along the way, he stops to pray to the Raven Queen for guidance. A raven lands on a branch above him, and turns into the Druid, Lorali.

Lorali, along with Agatha have come to help guide them. They let them know they've been gone for a week, when it only felt like a day in the Feywild. They end up finding the entrance to the Chapel, and Durzo, Lorali, and Azoth enter. Inside, they find a pool, where Lorali tells Durzo he must enter to commune with their Deity. Durzo submerges himself in the pool, and is greeted by an Elven figure in black armor covered in feathers. He introduces himself as the Raven Queen's Champion from another realm, and mentions that this realm currently does not have a champion. He tells Durzo that the White Ravens also had a Vault Key made, which keeps a LichKing, Sohzu the Vengeful, locked away. It was Azoth's father, a powerful Mage named Acaelus in the Underdark city of Eryndlyn, who was tasked with hiding it in the Shadowfell 800 years ago. Somehow, he is still alive. So, Durzo is tasked with seeking him out, and getting the key before anyone else does. He also tells Durzo that the Raven Queen knows what he desires for his eyesight, and his father, and that it is possible with time.

On the surface, Mykiela receives a message from her High Priestess Norah, asking how for a mission report. Mykiela avoids answering, and tells her they'll talk later. Meanwhile, Lo'Kag drifts into the Spirit Plane. There, he is greeted by the injured Wolf Spirit, who tells him they are being hunted by something they've never encountered before. It tells him to be careful, and asks for help in figuring out what is attacking them. Before sending Lo'Kag back, it tells him that if he does not come when called, it is because of the Hunter.

Lorali decides she and Willyam must return to Errista to prepare for an attack from the White Dragon, and whatever the Kraet nation is. She tells Lizzy that she must return to Gale, and remain undercover. When she tells Empress Spiwynn what has happened, she will be able to gauge how much of a hand she has in all of this.

Lo'Kag uses the ring the Vaultkeeper gave him, and he feels 4 Keys on the material plane. They are to the North, North East, East, and South East.

Setting: Wildfront Outpost

PCs: All

The group fills in Commander Warren and Finn on what happened. Finn tells them the next ship to arrive at the dock will be in a few days. He can arrange passage to where they decide to go. Warren gives Mykiela a letter from Captain Keddes, letting her know that his ship, the Silverwing is on the way. He tells her his sister's ship is where the group of Clerics from the Guiding Light were last seen. She kicked them off and had them arrested at the Shining Harbor in Gale after an incident at sea.

Rhaine goes to the Jade Lion Casino. The doorman, Ebenezer, tells him Hope & Desire left by ship weeks ago. He helped carry all their luggage aboard.

Durzo fights in the Championship round, and beats Grimmdur. The Half-Orc treats the Drow with respect.

The group decides to take Keddes' ship to Gale, where they will look for answers, along with Siril Goldenwood and the Amber Orb he holds.